Torin Golding Administrator
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Joined: Nov 2006 Gender: Male  Posts: 166 Karma: 7 |  | Addition to the Subura Covenant « Thread Started on Oct 2, 2009, 12:25am » | |
Avete Subura Residents
We are adding this clause to the Subura rules (as 11B):
Scripted walking pets cause a great deal of lag. In order to keep the sim resources equitable, the following limits and prohibitions are in effect:
1. Residents may rez one scripted walking pet/animal per 1024sq m plot they own in the sim. 2. Residents are asked not to have the pet/animal rezzed 24 hours, but to only rez it when they are around. 3. Rezzed pets should not be in a mode where they will automatically target and hassle passer-bys. 4. Sion chickens are NOT PERMITTED (and management is not responsible for chickens 'killed' by autoreturn).
(Scripted walking pets/animals are those defined by their use of both scripts and the physics engine.)
You can always request the most up to date copy of the renters rules by touching your rental prim.
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